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1. Laura's room
[Visitors or passers by the day after Lily's departure will find her engaged in a strange-looking mix of tidying the place up and packing for a trip. It shouldn't be all that time-consuming a task, but it seems to be taking her a while - unsurprisingly, if you witness one of the times she stops on finding one or another item to put away or add to the packing pile, having to sit and turn it over in her hands, looking a million miles away.]
2. Network (filtered)
[Doctors, spacers, aliens - a number of people aboard find Laura getting in touch over the next few days. She doesn't waste much time on pleasantries.]
What do we have aboard for long-distance, long-term travel? What would you need?
3. Hangar
[The rest of the time, she's in the hangar.
A lot. Working in and around Lily's ship, she's there so much it's not unlikely she's sleeping there, too. The ship itself doesn't show much sign of change, but its surroundings do - computer workstations multiplying around it, cables snaking out and to and between them. The captive Pepen's cage, too, soon moves to beside the ship, its own set of cables wiring the angry golden creature in to the whole shebang. Having called amnesty on her hangar duties for a while, Laura's returning the favour by staying out from under the feet of the other techs, but that doesn't mean the buzz of activity, or the occasional stream of profanity that erupts from the ship, or the obvious frustration in her body language when she taps away at the workstation the Pepen's wired in to, don't draw attention.
Sessions with the Pepen seem to be the most frequent. Other times, she's working at the ship's controls, or waist-deep in a maintenance duct somewhere. At least one evening, she can be found dozing in the pilot's seat with a blanket wrapped around her, lit by the glow of the screens.]
[Visitors or passers by the day after Lily's departure will find her engaged in a strange-looking mix of tidying the place up and packing for a trip. It shouldn't be all that time-consuming a task, but it seems to be taking her a while - unsurprisingly, if you witness one of the times she stops on finding one or another item to put away or add to the packing pile, having to sit and turn it over in her hands, looking a million miles away.]
2. Network (filtered)
[Doctors, spacers, aliens - a number of people aboard find Laura getting in touch over the next few days. She doesn't waste much time on pleasantries.]
What do we have aboard for long-distance, long-term travel? What would you need?
3. Hangar
[The rest of the time, she's in the hangar.
A lot. Working in and around Lily's ship, she's there so much it's not unlikely she's sleeping there, too. The ship itself doesn't show much sign of change, but its surroundings do - computer workstations multiplying around it, cables snaking out and to and between them. The captive Pepen's cage, too, soon moves to beside the ship, its own set of cables wiring the angry golden creature in to the whole shebang. Having called amnesty on her hangar duties for a while, Laura's returning the favour by staying out from under the feet of the other techs, but that doesn't mean the buzz of activity, or the occasional stream of profanity that erupts from the ship, or the obvious frustration in her body language when she taps away at the workstation the Pepen's wired in to, don't draw attention.
Sessions with the Pepen seem to be the most frequent. Other times, she's working at the ship's controls, or waist-deep in a maintenance duct somewhere. At least one evening, she can be found dozing in the pilot's seat with a blanket wrapped around her, lit by the glow of the screens.]