saikyocivrobo: (ominous glasses push)
saikyocivrobo ([personal profile] saikyocivrobo) wrote in [community profile] srwug_alpha_rp2013-07-18 12:01 am
Entry tags:

Discovery #40

Two of the Inspectors are down. Three are left, two of which have big, exploitable weaknesses. All we need to to is find a way to beat their ovepowered leader.

You know what I think? It's time to stop just reacting to them whenever they show up. We should focus on finding their base. They had the initiative for long enough - now it's our turn.
azure_savior: (Prepared)

[personal profile] azure_savior 2013-07-18 02:31 am (UTC)(link)
A slow and armored enemy -but not the most durable we've ever faced- and then a fast one -one that several of our units have managed to keep up with even if overclocking was required.

... We definitely do have a good chance of taking those two if we take the fight to their doorstep. Not like retreat'll be an option.

The last one though...
azure_savior: (Prepared)

[personal profile] azure_savior 2013-07-18 05:39 pm (UTC)(link)
He's got to have a limit though... otherwise he wouldn't have settled with just wrecking the Mobile Doll System. We've been too much of a roadblock for the Inspectors for them to leave us alive if they don't have to.
azure_savior: (Prepared)

[personal profile] azure_savior 2013-07-19 02:44 am (UTC)(link)
At the very least, it means there's a limit to what they can do and how much they can handle.

So your plan might be what we need to go with.
themomentoftherose: (buisinesslike)

[personal profile] themomentoftherose 2013-07-18 02:34 am (UTC)(link)
Do we have any idea where they're getting their supplies from?
hobo_lantern: (Default)

[personal profile] hobo_lantern 2013-07-18 06:07 am (UTC)(link)
And one of the inspector was killed by a cat.
hobo_lantern: (Default)

[personal profile] hobo_lantern 2013-07-19 06:27 am (UTC)(link)
Cats are more dangerous than extraterrestrial aliens, apparently.
nietzsche_waifu: (Huh?)

[personal profile] nietzsche_waifu 2013-07-18 06:35 am (UTC)(link)
Good thinking, but do you have any idea where their headquarters may be?

Inspectors appear and disappear almost out of nowhere. It could be anywhere.
nietzsche_waifu: (SRS pondering)

[personal profile] nietzsche_waifu 2013-07-18 10:17 am (UTC)(link)
They are targetting events when they can expose humans' "hypocrisy" or other weakness of character. Of course, they do not see any irony in that at all.

Other than that... they attacked White Chalice directly only once. When we had something they wanted gone.
nietzsche_waifu: (Default)

[personal profile] nietzsche_waifu 2013-07-18 09:24 pm (UTC)(link)
No. Inspectors are too dangerous to do something like that.

But watch out for situations that may interest them.
nietzsche_waifu: (Staring at your soul)

[personal profile] nietzsche_waifu 2013-07-19 06:28 am (UTC)(link)
Let them come. Arrogance was already the downfall of one of them.
alwaysmyturn: (Your body'll never be ready)

[personal profile] alwaysmyturn 2013-07-18 12:33 pm (UTC)(link)
Seconded! They way they keep popping up is getting old.

So, when do we move?
alwaysmyturn: (Aww yeah!)

[personal profile] alwaysmyturn 2013-07-19 04:25 am (UTC)(link)
Duh! That's why we're gonna -look- for it!

In the alternate Gamindustri, we leave this to Scouts most of the time though.
alwaysmyturn: (Default)

[personal profile] alwaysmyturn 2013-07-20 02:58 pm (UTC)(link)
They've all got special stats and perks that make them specialized in finding one thing or another. You just pay them as much as you want, and they go out to dungeons and find stuff for you!

Oh, they can even change what kind of monsters spawn and affect drop rates.
alwaysmyturn: (WTF)

[personal profile] alwaysmyturn 2013-07-22 12:24 pm (UTC)(link)
Hey, hey! Stop shootin' down my game's mechanics - that's really how they work!

Anyway! We don't have 'em here, but we still have to start somewhere!
gurrenbrigbonded: (Angry)

[personal profile] gurrenbrigbonded 2013-07-18 06:29 pm (UTC)(link)
"I concur!" Matthew agrees.

"Perhaps if we plant a tracking device on one of their mechs during an engagement and allow it to escape, we can follow it back to it's port of origin!"
gurrenbrigbonded: (Cockpit)

[personal profile] gurrenbrigbonded 2013-07-19 03:43 pm (UTC)(link)
"Why not both types of foes?" Matthew suggests. "It would give us a measure of redundancy, quiaff? Further, if they dispose of any surviving 'mook' units in a different location, it would be helpful to find out."

He scratches the side of his neck in thought.

"Still, you are right. It would be tricky to devise a bug that would not be spotted on it's hull..."

Light-bulb.

"What if we planted a bug...in the interior of one of their mechs?"
gurrenbrigbonded: (Angry)

[personal profile] gurrenbrigbonded 2013-07-21 03:40 am (UTC)(link)
"Star Captain Ranna Kerensky did it...with a Warhawk's arm cannons!" Matthew points out.

"I believe we can devise some kind of lance weapon that would be an effective weapon against them and be a means of inserting a tracer into the interior."
Edited 2013-07-21 03:42 (UTC)
gurrenbrigbonded: (Cockpit)

[personal profile] gurrenbrigbonded 2013-07-24 07:57 pm (UTC)(link)
"We should make it a practical weapon as well, something well-suited to piercing their armor."

He snaps his fingers. "Ah! What if they were designed to absorb beam fire from a distance and conduct it into the Inspector machine's innards? Or perhaps they are one-shot beam weapons themselves, fueled with capacitors? Like the bang sticks that deep-sea hunters use?"
Edited 2013-07-24 20:11 (UTC)
whitedevilbot: (Default)

[personal profile] whitedevilbot 2013-07-18 07:51 pm (UTC)(link)
I've been developing something that might be able to at least keep up with their leader, despite his teleportation. The question will be whether or not my theory regarding that beam absorption is correct...

As for finding them... I would start with that satellite that was up in orbit. If we had any indication on where it came from, that would be our starting lead... Not like people haven't been anxious of things in the sky ever since the One Year War.
whitedevilbot: (Default)

[personal profile] whitedevilbot 2013-07-18 09:26 pm (UTC)(link)
It might be entirely wrong, given we've no idea what the basis of the design is...

But I suspect there has to be a limit. If its absorbing energy, that energy has to go somewhere. And if there's too much to take in...?
whitedevilbot: (Default)

[personal profile] whitedevilbot 2013-07-18 09:43 pm (UTC)(link)
At the very least, what it can't absorb should manage to get through anyway. Of course, the energy requirements are... large. I'm having to develop a whole new type of funnel to even be able to carry such power.
whitedevilbot: (Default)

[personal profile] whitedevilbot 2013-07-20 03:17 pm (UTC)(link)
Part of getting around the teleportation issue. The ability to appear theoretically anywhere on the battlefield is... less problematic, if you're able to quickly respond nearly anywhere on the battlefield.
whitedevilbot: (Default)

[personal profile] whitedevilbot 2013-07-21 02:31 pm (UTC)(link)
Yep. Add in Newtype reflexes, and a machine actually built to handle just speed... It just might work.