saikyocivrobo: (ominous glasses push)
saikyocivrobo ([personal profile] saikyocivrobo) wrote in [community profile] srwug_alpha_rp2013-07-18 12:01 am
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Discovery #40

Two of the Inspectors are down. Three are left, two of which have big, exploitable weaknesses. All we need to to is find a way to beat their ovepowered leader.

You know what I think? It's time to stop just reacting to them whenever they show up. We should focus on finding their base. They had the initiative for long enough - now it's our turn.
alwaysmyturn: (Aww yeah!)

[personal profile] alwaysmyturn 2013-07-19 04:25 am (UTC)(link)
Duh! That's why we're gonna -look- for it!

In the alternate Gamindustri, we leave this to Scouts most of the time though.
alwaysmyturn: (Default)

[personal profile] alwaysmyturn 2013-07-20 02:58 pm (UTC)(link)
They've all got special stats and perks that make them specialized in finding one thing or another. You just pay them as much as you want, and they go out to dungeons and find stuff for you!

Oh, they can even change what kind of monsters spawn and affect drop rates.
alwaysmyturn: (WTF)

[personal profile] alwaysmyturn 2013-07-22 12:24 pm (UTC)(link)
Hey, hey! Stop shootin' down my game's mechanics - that's really how they work!

Anyway! We don't have 'em here, but we still have to start somewhere!