saikyocivrobo (
saikyocivrobo) wrote in
srwug_alpha_rp2013-07-18 12:01 am
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Discovery #40
Two of the Inspectors are down. Three are left, two of which have big, exploitable weaknesses. All we need to to is find a way to beat their ovepowered leader.
You know what I think? It's time to stop just reacting to them whenever they show up. We should focus on finding their base. They had the initiative for long enough - now it's our turn.
You know what I think? It's time to stop just reacting to them whenever they show up. We should focus on finding their base. They had the initiative for long enough - now it's our turn.
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... We definitely do have a good chance of taking those two if we take the fight to their doorstep. Not like retreat'll be an option.
The last one though...
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Inspectors appear and disappear almost out of nowhere. It could be anywhere.
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So, when do we move?
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"Perhaps if we plant a tracking device on one of their mechs during an engagement and allow it to escape, we can follow it back to it's port of origin!"
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As for finding them... I would start with that satellite that was up in orbit. If we had any indication on where it came from, that would be our starting lead... Not like people haven't been anxious of things in the sky ever since the One Year War.
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