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In Justice
[There is a certain degree of pomp as Jeremiah Gottwald, acting Viceroy of Area 11, strolls through the halls of the White Chalice to the designated trial chambers. Flanked on either side by a slew of armed guards, both for his own protection as well as to play Executioner to his Judge and Jury, he cannot help but smile as he sees the terrorist Zero and his accomplice, cuffed and sitting behind a small table.]
You should have known when you killed Prince Clovis that you would not escape justice, Zero. And now, surrounded by your enemies you will meet your ultimate fate after answering for your crimes.
Speaking of which, thank you, Captain Weston. I can understand you would prefer to have a dangerous criminal off your ship as soon as possible, but the Black Knights are only leaderless, not powerless, and I would very much prefer to minimize the odds of a rescue attempt.
Prefer him off my ship? Why would I want that? This is the best pickings for golfing partner's I have ever had!
Y-yes. Of course, captain. The whole of the Britannian Empire is indebted to you and your crew for your services.
Now then: does the prisoner feel the need to say anything before we begin with the proceedings?
(OOC: The time for the unmasking and sentencing of Zero has come! Anyone on route A is welcome to spectate so long as they don't interfere with the proceedings. More importantly: this is your option to get Lelouche geassing your character(s) out of the way. If you'd prefer to make your characters immune to any future Geassing by Lelouche, please post and say they are present for this event.)